Suppression

Each bullet has suppression range, when a bullet is fired, anyone it passes within it's suppression range of suffers some suppression "damage" based upon it's suppression stat. (I am unsure how to look up the suppression range of a bullet.) When this "damage" reaches a certain point, the unit becomes suppressed, loses all TUs for the current turn, crouches and loses half of their TUs the following turn. At least for aliens, this suppression "damage" is not fully healed between turns, making it easier to keep an alien suppressed than to suppress it in the first place.

All of this is very nooby info and I gladly invite anyone to correct it both in format and info, as I may just be wrong.